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 How to Create a New Weapon (Beginner)

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peeta
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PostSubject: How to Create a New Weapon (Beginner)   Tue Feb 14, 2012 4:34 pm

In this simple tutorial, we will be creating a new item (Weapon) using
the Skyrim Creation Kit, and then we will equip it to our character and
test it on some unlucky enemies. This tutorial assumes you have read
through, and understand, the previous chapter in our Skyrim Creation Kit
Tutorial series. Also, underneath in the "related links" section, you
will find the link to a video on Youtube which shows the steps presented
herein.

1) Load the Skyrim Creation Kit

2) Make sure your plugin is the active file

3) Go to Items-> Weapon. There should be a big list of weapons listed in the Object Window now.

4) Scroll down the Editor IDs to find a weapon with the id of "IronSword"

5) Right click on it, and press DUPLICATE

6) There should now be a weapon called something like IronSwordCOPY000. Right click on it, and press EDIT

7) Change the following attributes:
ID = GiantKiller
Name = GiantKiller
Damage = 10000
Stagger = 10



Feel free to play around with some other values, such as Weight and Value. Click OK

Cool
A window will pop up, "Create New Object? Old ID: IronSwordCopy0000 New
ID: GiantKiller. You have changed the Form's Editor ID. Create a new
Form?" Click on "No". It will then ask you, "Are you sure? This object
is currently in use by 0 objects and 0 references." Click on "Yes".

9) Click on the Disk icon to SAVE your mod

10) Load Skyrim, with your plugin file active

11) Once in game, press the tilda button ~ to bring up the console

12) Type in 'help GiantKiller'

13) Look for the line that says something like:
WEAP: (02002DB7) 'GiantKiller'
You can use the PageUp button to scroll through the console messages if it is offscreen
The number in parenthesis is the item code.

14) Type in: Player.EquipItem 02002DB7
(Obviously, replace the code above with your own item code)
This will equip your new weapon. Alternatively, you can type in:
Player.AddItem 02002DB7 1
to add the item to your inventory without equipping it. Then you can go to your inventory and equip it yourself

15) Bring up your inventory and observe the stats on the new weapon



16) Assuming you gave it the damage we suggested (10,000), this weapon
should kill any enemy in one hit. Go play with it to test your new toy.

Credit: Chronodev(ron)
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0xlordx0
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PostSubject: Re: How to Create a New Weapon (Beginner)   Tue Feb 14, 2012 8:07 pm

Is it the same concept for spells or is it different?
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PostSubject: Re: How to Create a New Weapon (Beginner)   Tue Feb 14, 2012 8:16 pm

0xlordx0 wrote:
Is it the same concept for spells or is it different?

the concept of spells is a little different, to explain in an easy metaphorical example.
we have a pack of cigarettes (our spell) we have our smoke (effect) we have the amount of smoke (spell effects)


in spells we need to have in this order

Spell <--- magic effects attached to it <----- Magic effect variables such as Image modifiers, or effect

they must all coexist together, unless you are using a preexisting effect you may just change the mult id which multiplies desired effect by X numbers.
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PostSubject: Re: How to Create a New Weapon (Beginner)   Tue Feb 14, 2012 8:25 pm

So if i wanted to change the damage then i would have to change the "amount of smoke" or Magic effects
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PostSubject: Re: How to Create a New Weapon (Beginner)   Tue Feb 14, 2012 8:55 pm

0xlordx0 wrote:
So if i wanted to change the damage then i would have to change the "amount of smoke" or Magic effects

you would actually have to change the damage on payrus
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PostSubject: Re: How to Create a New Weapon (Beginner)   Tue Feb 14, 2012 9:04 pm

ahh okai thanks
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